Puppet Ritual
Spell Normal

Puppet Ritual

  • Archetype:
  • Gimmick Puppet

  • View:
  • 4371




If your opponent's Life Points are at least 2000 higher than yours: You can target 2 Level 8 "Gimmick Puppet" monsters in your Graveyard; Special Summon those targets. You can only activate 1 "Puppet Ritual" per turn. You cannot conduct your Battle Phase the turn you activate this card.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 6, 2026
42± 5/ 100
Power Score
Intrinsic 40
Deck 44

Puppet Ritual — Power Evaluation

Final Score: 42 ± 5 · Confidence: Medium

  • Intrinsic: 40 · Deck: 44 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Extender

Why it scores here

Puppet Ritual is a conditional recovery card that revives 2 Level 8 Gimmick Puppet monsters from the Graveyard, enabling high-value Xyz synergies in its home archetype. However, its power is heavily limited by a strict activation condition—requiring the opponent to have 2000+ more Life Points than you—and the Battle Phase lock that comes with activation. While the card appears in virtually every Gimmick Puppet deck in the sample, it serves a niche recovery role rather than a core tempo or combo engine piece, and its lack of general-purpose interaction limits its broader appeal.

Axis scores

Axis Score Evidence
Accessibility 35 Activation requires opponent LP lead ≥2000 and 2 specific Level 8 monsters in Graveyard, making it only live in losing board states (verified from card text).
Combo & Conversion 50 Recovers 2 Level 8 bodies that enable Xyz synergies in Gimmick Puppet's Number lineup, but no combo data exists to confirm concrete conversion rates (inferred from card text and partner evidence).
Resource Economy 55 Generates +2 monster bodies from the Graveyard, recovering high-value pieces like Gigantes Doll and Terror Baby that power the archetype's plays (verified from text and top partners).
Effect & Interaction 15 Provides no direct disruption, negation, or opponent interaction—purely a recovery/recursion effect with no defensive value against opposing moves (verified from card text).
Material Utility 10 As a Spell card, cannot serve as material itself; utility is only indirect through the 2 recovered monster bodies it generates (verified from card type).
Resilience & Flexibility 30 Locked to one activation per turn, prevents Battle Phase the turn of activation, and requires a specific LP deficit to function—highly restricted and situational (verified from card text).
Deck-Building Efficiency 30 Archetype-specific card requiring Level 8 monsters in Graveyard and a losing board state; not splashable outside Gimmick Puppet, though 75% deck inclusion shows core archetype value (observed from decks evidence).

Calculation

Weight profile: Recovery/Recursion primary role. Intrinsic ≈ 40, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers 2 high-value Level 8 Gimmick Puppet monsters that enable Xyz combos
  • Universally included in Gimmick Puppet decks (75% of sample), indicating core archetype necessity
  • Provides a comeback mechanism for decks that have cycled key pieces into the Graveyard
  • Straightforward card text with minimal ambiguity in timing or mechanics

Weaknesses

  • Requires opponent to have ≥2000 LP advantage (only useful when losing)
  • Prevents Battle Phase the turn of activation, further limiting offensive progression
  • Strictly archetype-locked to Gimmick Puppet Level 8 monsters
  • Mostly run at 1 copy with limited redundancy (16 of 20 decks run singleton)
  • No combo data; conversion to winning value unproven by recorded board states

Counters / choke points

  • Special Summon negation (Solemn Judgment, Solemn Strike)
  • Graveyard disruption (Dimensional Fissure, D.D. Crow)
  • Aggressive strategies that prevent opponent from reaching ≥2000 LP deficit
  • Cards that grant Battle Phase despite restrictions

Best use

Recovery/Recursion - Comeback mechanic for recycled Level 8 monsters. Decks: Gimmick Puppet.

Evidence & gaps

  • Verified: Card text: recovers 2 Level 8 Gimmick Puppet monsters from Graveyard with LP ≥2000 condition (card description); 100% inclusion in main deck across 20-deck sample (all 20 decks run it); Partners show 100% co-deck rate with core Gimmick Puppet monsters (Gigantes Doll, Terror Baby, Chimera Doll, all Number Xyz); Once-per-turn activation and Battle Phase lock confirmed in card text; Appears in Core section of Gimmick Puppet guide (guides_evidence)
  • Observed: 75% archetype concentration: 15 of 20 decks are Gimmick Puppet variants (archetypes breakdown); Average 1.4 copies per deck; distribution: 16 decks run 1 copy, 4 run 3 copies (copies_per_deck); 8 distinct archetypes in deck sample, though heavily skewed to Gimmick Puppet (distinct_archetypes); No StatisticsCard data available (usage_statistics.available = false)
  • Inferred: Serves primarily as recovery/recursion role, secondarily as extender (from card text: target + Special Summon effect); Level 8 bodies enable Xyz plays in Gimmick Puppet strategy (from 100% partner rate with Number Xyz monsters); LP deficit condition makes this a desperation/comeback play, not a tempo card (from card text logic); Scattered non-GP archetypes (25% of sample) are likely unsuccessful tech or misclassified
  • Data gaps: No combo data supplied (combos_evidence.total_combos = 0) — combo conversion verified only by text and partner evidence, not by recorded boards or power_index No banlist information — assumed 3 copies (unlimited); actual ban status unknown for the 4 formats No StatisticsCard rows (usage_statistics.available = false) — archetype inclusion % inferred from 20-deck sample only; cannot confirm consistency across larger historical sample No cross-format metagame sample — meta_power remains null and provisional











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