Spell
NormalPuppet Ritual
Archetype:
Gimmick Puppet
View:
4371
If your opponent's Life Points are at least 2000 higher than yours: You can target 2 Level 8 "Gimmick Puppet" monsters in your Graveyard; Special Summon those targets. You can only activate 1 "Puppet Ritual" per turn. You cannot conduct your Battle Phase the turn you activate this card.
Puppet Ritual — Power Evaluation
Final Score: 42 ± 5 · Confidence: Medium
- Intrinsic: 40 · Deck: 44 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
Puppet Ritual is a conditional recovery card that revives 2 Level 8 Gimmick Puppet monsters from the Graveyard, enabling high-value Xyz synergies in its home archetype. However, its power is heavily limited by a strict activation condition—requiring the opponent to have 2000+ more Life Points than you—and the Battle Phase lock that comes with activation. While the card appears in virtually every Gimmick Puppet deck in the sample, it serves a niche recovery role rather than a core tempo or combo engine piece, and its lack of general-purpose interaction limits its broader appeal.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Activation requires opponent LP lead ≥2000 and 2 specific Level 8 monsters in Graveyard, making it only live in losing board states (verified from card text). |
| Combo & Conversion | 50 | Recovers 2 Level 8 bodies that enable Xyz synergies in Gimmick Puppet's Number lineup, but no combo data exists to confirm concrete conversion rates (inferred from card text and partner evidence). |
| Resource Economy | 55 | Generates +2 monster bodies from the Graveyard, recovering high-value pieces like Gigantes Doll and Terror Baby that power the archetype's plays (verified from text and top partners). |
| Effect & Interaction | 15 | Provides no direct disruption, negation, or opponent interaction—purely a recovery/recursion effect with no defensive value against opposing moves (verified from card text). |
| Material Utility | 10 | As a Spell card, cannot serve as material itself; utility is only indirect through the 2 recovered monster bodies it generates (verified from card type). |
| Resilience & Flexibility | 30 | Locked to one activation per turn, prevents Battle Phase the turn of activation, and requires a specific LP deficit to function—highly restricted and situational (verified from card text). |
| Deck-Building Efficiency | 30 | Archetype-specific card requiring Level 8 monsters in Graveyard and a losing board state; not splashable outside Gimmick Puppet, though 75% deck inclusion shows core archetype value (observed from decks evidence). |
Calculation
Weight profile: Recovery/Recursion primary role. Intrinsic ≈ 40, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers 2 high-value Level 8 Gimmick Puppet monsters that enable Xyz combos
- Universally included in Gimmick Puppet decks (75% of sample), indicating core archetype necessity
- Provides a comeback mechanism for decks that have cycled key pieces into the Graveyard
- Straightforward card text with minimal ambiguity in timing or mechanics
Weaknesses
- Requires opponent to have ≥2000 LP advantage (only useful when losing)
- Prevents Battle Phase the turn of activation, further limiting offensive progression
- Strictly archetype-locked to Gimmick Puppet Level 8 monsters
- Mostly run at 1 copy with limited redundancy (16 of 20 decks run singleton)
- No combo data; conversion to winning value unproven by recorded board states
Counters / choke points
- Special Summon negation (Solemn Judgment, Solemn Strike)
- Graveyard disruption (Dimensional Fissure, D.D. Crow)
- Aggressive strategies that prevent opponent from reaching ≥2000 LP deficit
- Cards that grant Battle Phase despite restrictions
Best use
Recovery/Recursion - Comeback mechanic for recycled Level 8 monsters. Decks: Gimmick Puppet.
Evidence & gaps
- Verified: Card text: recovers 2 Level 8 Gimmick Puppet monsters from Graveyard with LP ≥2000 condition (card description); 100% inclusion in main deck across 20-deck sample (all 20 decks run it); Partners show 100% co-deck rate with core Gimmick Puppet monsters (Gigantes Doll, Terror Baby, Chimera Doll, all Number Xyz); Once-per-turn activation and Battle Phase lock confirmed in card text; Appears in Core section of Gimmick Puppet guide (guides_evidence)
- Observed: 75% archetype concentration: 15 of 20 decks are Gimmick Puppet variants (archetypes breakdown); Average 1.4 copies per deck; distribution: 16 decks run 1 copy, 4 run 3 copies (copies_per_deck); 8 distinct archetypes in deck sample, though heavily skewed to Gimmick Puppet (distinct_archetypes); No StatisticsCard data available (usage_statistics.available = false)
- Inferred: Serves primarily as recovery/recursion role, secondarily as extender (from card text: target + Special Summon effect); Level 8 bodies enable Xyz plays in Gimmick Puppet strategy (from 100% partner rate with Number Xyz monsters); LP deficit condition makes this a desperation/comeback play, not a tempo card (from card text logic); Scattered non-GP archetypes (25% of sample) are likely unsuccessful tech or misclassified
- Data gaps: No combo data supplied (combos_evidence.total_combos = 0) — combo conversion verified only by text and partner evidence, not by recorded boards or power_index No banlist information — assumed 3 copies (unlimited); actual ban status unknown for the 4 formats No StatisticsCard rows (usage_statistics.available = false) — archetype inclusion % inferred from 20-deck sample only; cannot confirm consistency across larger historical sample No cross-format metagame sample — meta_power remains null and provisional






